- DDH alongside SiN, Dominate as the top PvP force in the game
- DDH reigned over the warlike city of Babylon, and got into all sorts of weird RP shit
Dark Age of Camelot
Darkhand formed up again in Everquest 2 on the Nagafen PVP server. EQ2 offered a polished game that had been out for over a year before PVP servers were implemented. At server launch, the PVP raged. DDH quickly began leveling under the banner of Qeynos. Some epic rivalries began to form on the server. DDH terrorized high level PvP. If one of our members was ganked, we’d swing into action and mercilessly hunt down the perpetrator.
DDH began to feel disillusioned with Qeynos. Other guilds in the faction seethed with envy for our #1 position and never came to our aid against the vast hordes of Freeport. A few pussy upstart guilds in our own faction, like Art of War, would claim to be our "arch enemies” even though the game mechanics didn’t allow us to fight them. We had enough of their shit and decided it was time to follow Havoc into Exile. The first night in the cave was one of our most memorable. The freedom of true FFA pvp was incredible and we scrimmaged for hours against ourselves and Havoc. A friendship between our two guilds formed and we began to assist them by blocking for contested mobs.
Around this time, one of our most epic battles of all time transpired at the contested Three Princes. Later, it would be called "The Night of A Thousand Kills”. Kraken had recently bounced from Freeport to Qeynos, and finally landed as our unwelcome neighbors in Exile. A force of Darkhand met an equal number of Kraken players set on stopping us from killing the mobs. Kraken flew into our defenses time and time again only to be utterly destroyed. One of their healers who we had been courting actually disbanded from their guild mid fight and came over to Darkhand. By the end of the night, we all had received upwards of 1000 kills on their members, their titles had been stripped and their guild was nearly torn apart by internal strife.
Another memorable day occurred soon after when new Warg mounts were released. DDH completely dominated the NPC’s that offered the quest by placing an impenetrable wall of druid portals around them. As players ran in to try to get the quest they met with a swift death.
A few months after EOF had launched many members began to lose interest in the game. The state of pvp was at an all time low and simply logging in was becoming a chore. With no other games but WOW around many of us were stuck in a rut. Sony attempted to liven things up with a server merge but all it managed to do was add further stupidity to the already awful state of the server. With PVP gear starting to flow freely on the faction sides, the reality of exiles being out geared by almost everyone on the server started to wear a lot of us thin and we started to lose some of our old school core. PVP gear was so unbalanced that it allowed a bunch of no talent ass clowns to actually stand up against us. This finally led us to drawing down in EQ2. Although a handful continued playing and attempted to make a go of it on in Freeport, the sun had finally set on the epic reign of Darkhand on Nagafen.
Age of Conan
After the domination in EQ2 we went into Age of Conan with the highest of hopes and with the momentum of a freight train. With the hopes of complete FFA pvp and interesting game mechanics we had a full guild ready to dominate. Most of our members were among the first players to reach end game (lvl 80). We quickly established maximum zone control. Anywhere we wanted to farm or level, we took control of instantly and blocked any enemy from entering the area. Our zone dominance caused other guilds and players to seek shelter hiding in different instances so they wouldn’t get massacred and would actually be able to level up. This demoralized enemy guilds to the point where we had players and groups from top tier guilds asking for permission to level in our vicinity on mobs we weren’t even killing. Unfortunately AoC was released too early and there were far to many bugs and lack of content to function as a quality MMO. This game had some of the biggest potential but unfortunately it fell way short. DDH walked away from the game after about 5 monthes… hoping to find greener pastures in Warhammer.
After the disappointment of AoC, we hoped Warhammer would offer a more fleshed out and well designed game. Again we jumped in full force and immediately became one of the top guilds to beat. Within the short lived competitive arena scene, Darkhand was absolutely unstoppable. The games RvR was incredibly disappointing, buggy and shitty. Yet again, we quickly ran up against broken game mechanics and unfinished end game content. This was a dark time in the history of MMO’s, and Darkhand sadly turned it’s back on Warhammer 4 or 5 months after launch.
World of Warcraft
With heavy hearts, some of us turned to the only option left on the table at the time. There was little love for WoW amongst our members but we gave it a go anyways. DDH had originally played on Laughing Skull, but started a charter on BlackRock after Warhammer was scuttled. We entered WoW extremely late and at about half strength, but still managed a good showing in PvE. PvP was extremely lacking so, once again our interest wasn’t to be held for long.
After so many disappointing MMO releases, we decided to take Rift as a casual PvP game. We soon got into some raiding because the PvP was lackluster and unbalanced. While we attempted to initiate PvP at open rift events time and time again, it was nearly non-exsistent and a terrible waste of time. Since we brought small numbers this time around we partnered up with Sinister to complete raid content. We hung around long enough to nearly clear Greenscale’s Blight (all but last mob) as server first, but the total lack of a competitive PvP scene ruined any chance of making this game last more than a few months.
League of Legends
Some of our members have been playing this game since release but around this time more of our members started playing this game pretty competitively. League was the first non-MMO that DDH played as a collective group and we still continue to play to this day. With the popularity this game has achieved in the E-Sports world I am sure we will continue to play and see this game in the future.
We entered this game with decent numbers but guarded expectations. We enjoyed the PvE aspects of the game for a short while, but SWTOR faded quickly with the lack of meaningful PVP. We stuck it out here as long as we could stomach it, but it was soon apparant that this was just another failed attempt at an MMO.
Guild Wars 2
Darkhand entered Guild Wars 2 with a renewed strength and the return of many of our old school members. The game offered a much more polished experience than the garbage the MMO world had put out in recent years, and WvW was an exciting new prospect for our PvP hungry members. DDH hit the ground running hard with a roster of about 25 old school members and quickly achieved max level. Fighting for Eredon Terrace, we instantly achieved notoriety as one of the strongest small force guilds on the battlefield, often taking down zergs of enemies with 2 or 3 times our numbers. DDH drilled in special tactics such as the "refuge bomb” and was a powerful strike team in open field combat. We also had some of the most deadly and renowned solo roamers in the game whogriefed and demoralizedmany an unwitting newb. One of our officers, Sneaky Crumpet, spent so much time ambushing players in the icy passes east of garrison, that he established a lasting friendship with the NPC guard and named him Bob. They still keep in touch. DDH often honed our skills in single combat with 1v1 tournaments. Etherian quickly emerged as masterful dueler, taking three championship titles in a row and defeating all challengers.
Unfortunately a combination of the lack of RvR progression, watered down rivalries through the removal of enemy player names, a lack of leader-boards, and no endgame raid content burned some of old school crew out quickly. Wraath stepped in and propped the guild back up, moved Darkhand to SBI and started recruiting some new blood. With a new crew of hardcore PvP’ers in place, the guild remained heavily active in WvW and helped progress Stormbluff Isles to first place, a position we held for nearly a month. Several of the servers largest guilds defected shortly thereafter, and seeing the writing on the wall, DDH jumped ship for Blackgate, which was ranked 5th at the time. Again Darkhand established a strong reputation for themselves, fighting alongside long time allies like LoTD. Blackgate quickly was propelled to Tier 1, and managed to hit 1st place against the population-stacked servers of Jade Quarry and Sanctum of Rall. The meta in tier 1 shifted heavily to zerg vs. zerg combat which didn’t mesh well with DDH’s smaller numbers, and mega-guilds began to become the dominant force on the field.
In an effort to break free from the boring and repetitive zerg meta, DDH launched operation terror squad and utilized guerrilla tactics and unconventional siege placement to hold forces at bay despite being massively outnumbered. Despite our smaller numbers, time and again, we caused chaos in the enemies back field and blocked massive forces from reinforcing key objectives. Our efforts helped propel Blackgate to a 1st place win in late March.
After eight months in game, and facing often frustratingly overwhelming numbers, burnout began to take hold, and the guild eventually drew down in April of 2013. DDH’s remaining active members were invited to play under the LoTD banner for the rest of their time in GW2. Although GW2 suffered from the developers lack of attention to WvW, DDH thrived for many months, picked up a handful of excellent new core members and was undeniably successful.
Darkhand entered FFXIV as a casual game to tide some of our members over until the anticipated launch of Wildstar. The game offered well done PVE content but lacked any form of PVP. Wraath and Cifu co-lead in FFXIV and were joined by a small but eclectic group of DDH past and present to take down the end-game 8-man content up through Turn 4. Lav, Gundel, OMB and Keiku helped form the core.
The guild entered Wildstar nearly 80 strong after heavy recruitment. Although we made a strong showing and cleared some of the hardest raid content in Genetic Archives, the game faultered early due to bugs and dissapointing design elements. Several months after launch the chapter closed.
As Wildstar was faultering a handful of members started discussing an Archeage chapter. DDH eventually moved in to the game hoping for something fresh after a dissapointing result in Wildstar. Again we had a strong early showing, but the game was super grindy and had a serious P2W component that turned many people off. As general interest waned, DDH merged with PRX and several members kept playing.
After some down time, the guild came back in a huge way for the EQ2 TLE server. Dozens of members from our distant passed came out of the woodwork and Darkhand utterly dominated the server from day one. After demoralizing a few contending guilds, we had the vast majority of contested mobs on lock down. Expansion release votes continued to fail and people began to get bored with no new content unlocking. Eventually we closed up shop on TLE after an undeniably successful run.