Darkhand Guild Charter
1. You have the right to be free from drama. Personal disagreements should be kept private. Inflammatory debates about religion and politics do not belong in guild chat, TeamSpeak, or on the DDH forums. Personal attacks have no place anywhere, so put that shit away.
2. You have the right to guildmates who know how to act like human beings. A little good-natured trash talking is fine; finding a person’s weak spot and hammering it until they have a breakdown is not. In other words: no trolling.
3. You have the right to guildmates who act in the interest of the team. We don’t all have to be best friends to recognize the benefit of acting in ways that help other guild members. Being strong as individuals makes us stronger as a team; helping individuals helps all of us. Benevolent self-interest, son.
The High Counil is made up of a small handful of the guilds most dedicated members, they determine the overall vision, mission, and strategy of the guild in each game.
One individual will be elected by the high council to lead each chapter. This person has final decision-making power in their game. Leaders decide who may speak for the guild and in what capacity each officer serves. In addition to managing in-game operations.
Officers’ powers are determined on an individual basis by the chapter leader, depending on the role the officer is intended to fill; these roles may vary from game to game. Officers may add or kick people from the guild, initiate disciplinary procedures where appropriate, and engage in mediation between members in the event of a dispute.
At the end of the recruitment period, recruits who have performed satisfactorily will be promoted to member status. Members of the guild have preferential loot rights, and access to the guild bank and DDH private forums. Depending on the game, there may be multiple tiers of membership (such as core members, raid members, etc.) as the guild’s playstyle warrants. Playtime and event participation requirements will be determined on a game-by-game basis.
New applicants to the guild must complete a recruitment period, during which time they are expected to conduct themselves as full members, in accordance with guild policies and principles. A recruit may be removed from the guild by an officer at any time for any reason; a recruit who successfully completes the recruitment period will be promoted to member at the discretion of the officers.
Friends and Family
Members may request to have friends and family members added to the guild to play casually. Friends and family members who wish to become full members must complete the application and recruitment period like any other applicant.
1. Applicants must complete the recruitment period to the satisfaction of leadership. Failure to do so may result in immediate removal from the guild.
2. Recruits, members, and leadership must uphold the principles of the guild at all times, in all game-related media.
3. Members who fail to uphold guild principles are subject to disciplinary action and/or removal from the guild at the discretion of leadership.
4. If members can’t resolve a disagreement like grownups, they may seek leadership mediation of the dispute. Leadership may mediate or decline to mediate based on officer/leader discretion.
5. Guild members are welcome to engage in spirited debate, providing the debate is kept private. Discussion of inflammatory topics in guild chat, TeamSpeak, or on DDH forums may warrant disciplinary action. Personal disputes must be resolved privately.
6. Personal attacks made in a public forum may warrant disciplinary action and/or removal from guild.
7. Members may not speak for the guild in a public capacity without express permission from leadership. Hurting the guild’s reputation by behaving badly in a public forum may result in disciplinary action and/or removal from guild.
No policy document can anticipate every contingency. Violations of policy not expressly described in this document will be dealt with by leadership in the spirit of Darkhand’s guiding principles, according to their judgment.